Wednesday, February 25, 2015

Five Fantasy Writing Tips

Maybe it's just me, but I feel like too often in today’s fantasy fiction writers seem so eager to press ahead in their particular “once upon a time…” that they neglect to keep the most simple of writing tools handy to keep my interest.  Just because we are reading or telling stories about barbarians does not mean that we have to end up sounding like one when we craft a tale, does it? Okay, maybe that sounds a bit stuck up, but it kinda bugs me when I try to read through something and find it lacking in ways that feel should have been caught on the first draft.  I'm not trying to ride a high horse about this, and I'm not going to pretend that I know every tip and trick that will help make a story unique. What follows are just a few rules that I try to follow when doing my own writing.  Not trying to sound stuck up, just thought I'd put this out there as part of the way that I go about things:

Some Do’s and Don'ts of Fantasy Writing

  1. Don’t be afraid to use a baby book for character names:  How often have you picked up a fantasy book and found that the names of the characters seem to be a hodge-podge of vowels and consonants such as Aaora the Blind, or Nymirec the Ugly, or Sweaui the Witch?  Is there anything wrong with John, Alex, or Jennifer?  Even if these seem bland at first, you may end up liking them more than you own creations.  In addition to this, there are innumerable names in various languages.  Consider doing a little bit of library time to see the meanings of various names.  You may find that a simple sounding name has a powerful meaning or a different language translation that sounds more epic than just calling your hero "Timmy."
  2. Do be aware of what are accepted norms of fantasy books:  When was the last time you saw a magician use a bow and arrow?  Has the mighty warrior been tender and compassionate?  Does the smart-alec thief turn out to be an elf?  Well all of these may be intriguing ideas for characters, sometimes it feels like writers are trying too hard to be different.  I need back story with that inventiveness, not "Oh, my magician can wield a bow.  Not to say people can't multitask, we do it all the time in real life.  As a reader I can be open to an elfin thief and bow-wielding magician, or the idea of  an overly compassionate warrior.  However, I won't warm up to these ideas and others if it feels like a cheat.  If you elf is a master thief simply because you needed some object to be in the hero's hands, you can't just sort of drop it in there.  It is sloppy and insulting, sorry, but it is.  Go to a local book store and skim through the fantasy section if you have any doubts or worries about what your characters are doing. 
  3. Don’t get too complicated too quickly:  Readers are intelligent and wonderful people.  After all, they are going to be buying your books in the future, aren't they?  Well, your audience may be intelligent, but do not overload them with back story too early on.  A reader appreciates being led through your world as if it is a real place they could visit.  Tell them too much and they might be forcibly reminded of a history lesson.  Although you may have a wise, seemingly all-knowing magician, it won't help to have him explaining every facet of your world.  Let the readers wonder a bit, but don’t give them so much to wonder about that they lose interest in the particular story that you are telling.
  4. Don’t use too much dues ex machine:  The aforementioned all knowing wizard cannot be all knowing.  There is no adventure and excitement without doubt.  Doubt in the hero, doubt in the fidelity of the woman, doubt in the lovable but sneaky rogue.  If there is no doubt in the reader’s mind that the story will end well (or sad depending on your story) then there is no thrill.  If the all knowing magician has too many answers, then the reader may look to him or her or whatever “it” that you have created that solves all the characters problems.  Maybe I just don't like my plot points to seem like handouts for the hero.  Granted, the magician could die, the seer could lose her powers and the magical item could be destroyed, but if these things are impervious in your story, then there is no doubt about how the story will end.
  5. Do decide whether an action opening is best:  Some of today’s fiction writers seem insistant on getting people’s attention in a fantasy novel by opening with a battle scene.  This may sound good and natural and you may have an orc waiting by who is ready to swing their ax down on a peasant or a witch about to cast a terrible spell on an innocent princess.  However, if you excite your audience’s senses too much too quickly, then all following action will be like bad music after a particularly bold crescendo.  Whatever follows has to be highly intriguing, make us ask questions not out of confusion but out of curiosity.  If you start off exciting, but follow it up with tepid dialogue and pointless meandering then the battle was for nothing, so to speak.  If you want a great example of how to start with action and leave the reader wanting to know more about what is going on, then check out most of Louis L'mour's works.  Whether or not you are into the western genre, there's much to be learned there not only in terms of pacing, but on how to open with action and follow it up with something interesting and engaging.




In general, it is in the best interests of the writer to make their own decisions as to what is working and what is not working in a novel before submitting it for publication.  However, this does not mean that you should approach the process cold with no research at all.   It may very well be that Reynuk the barbarian will be accepted as a name, and that your landscape will be dotted with villainous werewolves who will be content with nothing less then the devouring of every man, woman, and child.  I guess though as a reader and a writer it would be nice to come on story that breathes new life into the fantasy genre with Red Weddings, sparkly vampires, or heartthrob werewolves.

But that's just me.

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